![]() ![]() ![]() The ones I’ve tried so far are Blender, Sculptris, SculptFab, Sculpt GL, Dilay (now discontinued) and 3D Coat. ![]() The different software all have their own features, pros and cons, but I’m not really going to go into detail in that regard as I haven’t used all of them. Here are some free and commercial software options for digital 3D sculpting. I’ve put some links to better explanations about retopology for you at the end of this article if you are curious. In any case before getting into retopology you have to create your model somehow. Generally models made using this method have a very high polygon count the more detailed the model is and have to be retopologized or lowered in resolution and optimised for texturing for use in game engines (I have virtually no experience of this process yet but I’m learning), but it is generally useful for artists and illustrators as is. Some software allows you to paint onto the created model as well. It is useful for creating organic form concepts and 3D objects for artistic reference. If you have ever played with clay it is not dissimilar. Digital 3D sculpting is a more intuitive form of 3D model creation that suits artists coming from a traditional sculpting background. ![]()
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